This is the version history for Star Commander. To view the game's version, check the About screen available from the main menu. v 10. Sep 7 2014 (Mac OS X only) ---------------- * Fixed a bug that can prevent the game from launching on Mac OS X v 9. Feb 25 2014 ---------------- * Games can now be created in a "Hardcore" mode that restricts saving to prevent any game event from being undone * Added more animations for the end of game sequence, along with a postgame interface showing historical statistics * Increased mass values for the Antimatter Bomb and Xi Torpedo systems * Drones, Assemblers, and Sentinel cannons no longer act again sooner if they end their turns with unspent movement or action points * Fixed some bugs preventing the Hacking Probe from working correctly * Fixed a bug with updating ship stats after it sustains combat damage * Fixed several UI issues * Fixed several AI bugs v 8. Feb 12 2013 ---------------- * Fixed a bug that causes the starting ship officer to show a battle count of 1 * Fixed a crash that can occur after a Sol battle * Fixed a bug that can cause the Sol Starbase to disappear * Fixed incorrect damage projected by Xi Torpedo systems that are themselves damaged * Fixed bugs with updating ship stats after repair * Fixed a bug that causes offline systems to be included in power readings * Fixed a bug that can prevent defending Starbases from generating missiles at the proper interval * Fixed bugs that prevent a resource bonus planet from granting the expected collection increase * Fixed various AI bugs * Fixed various UI issues * Added missing description text for several system types * Added missing explosion animation when a Mega Missile is destroyed * Increased damage dealt by Mega Missiles * Increased action points granted to Sentinel cannons * Lasers can now withstand more damage before going offline * Damaged engines now grant only 50% of the normal action point bonus * Sector and fleet displays now show a repair button if applicable (affects all ships in the group) * Increased the XP requirements for officer promotions * Increased the speed at which Sol's forces develop * Increased the drone count for some types of defended planets * Reduced the collection increase granted by resource bonus planets v 7. Dec 26 2012 (Windows only) ---------------- * Fixed a problem that prevents the Windows installer from removing previous application versions v 6. Dec 23 2012 ---------------- * Windows build now runs in XP * UI and game balance fixes * Lasers can now withstand more damage before going offline * Fixed a crash that can occur while processing AI turns * Fixed a problem that can cause a cadet to be removed from an Academy while in training * Fixed a bug that can cause torpedo systems to start combat in a "reloading" state * Fixed a bug that prevents a production bonus planet from granting proper credit discounts v 5. Dec 9 2012 --------------- * UI and sound fixes v 4. Dec 4 2012 ---------------- * Gameplay and AI fixes v 3. Dec 3 2012 (Mac OS X only) ---------------- * Fixes for problems that can prevent the game from launching on Mac OS X v 2. Dec 1 2012 ---------------- * Mac OS X build now supports x86_64 * UI fixes * Game balance fixes v 1. Nov 24 2012 ---------------- * Initial release