Star Commander: A free 4x strategy game from Membrane Software. Download and play now
Monday, March 13 2017 19:21 GMT
Posted by: Membrane Estimated read time: 5m Tags: raspberry pi
Raspberry Pi devices are remarkably inexpensive to buy, and their very low power needs make them inexpensive to run. We have a stable of no less than 10 Raspberry Pi devices running continuously. These replaced a set of unreliable and power-hungry PCs in running our display bank, as well as providing common IT functions around the office. However, as more services move from central systems to smaller distributed devices, we find new challenges arising in areas of coordination and control. How can we effectively manage a diverse set of technology functions that can be spread across any number of nodes? Today, we look at design ideas for a new application meant to bridge this gap and provide a seamless and enjoyable control interface for our computing needs.
Friday, March 03 2017 01:43 GMT
Posted by: Membrane Estimated read time: 4m Tags: games star commander tradewars
Most strategy games make use of hidden information to give players more interesting gameplay decisions, and Star Commander is no exception. Unlike a game such as Chess in which both players can see the whole board at all times, Star Commander is able to present each player with a separate view of the game state, thereby forcing them to act based on incomplete knowledge. For example, the game adds a degree of combat uncertainty by hiding precise enemy ship capabilities until the player is able to get in close for a scan. Too much uncertainty can be as unfun as too little, though, and so we'd still like to give players some indication of an unknown ship's strength. Star Commander does so in a manner inspired by our game influence for today: TradeWars 2002.
Friday, February 10 2017 21:49 GMT
Posted by: Membrane Estimated read time: 2m Tags: raspberry pi
For the past few years I've been tinkering with a small, single-board computer known as a Raspberry Pi. These devices are equipped with a processor capable of running a full-featured operating system, as well as a set of pins allowing them to be connected to any other electronic device. They are also able to output video over HDMI and stream media over a network, and I've put those two capabilities to good use in running continuous content on a bank of monitors. Boring, empty screens are now a thing of the past, having been replaced by an endless repeating sequence of randomly shuffled video clips. Note: I don't usually keep all of them on at once, to prevent insanity.
Monday, January 30 2017 23:08 GMT
Posted by: Membrane Estimated read time: 4m Tags: games star commander
In this article we begin a series examining "Star Commander", a turn-based strategy game available from Membrane Software and designed/implemented by yours truly. We'll take a look through the game's lengthy list of influences, while exploring its design decisions and their ramifications during play.
Wednesday, January 25 2017 18:27 GMT
Posted by: Membrane Estimated read time: 3m Tags: games programming
Hello, dear reader, and welcome to Membrane Software. As the name of the blog implies, we'll be discussing topics centered around software, and more generally, technology. It's a broad topic for sure, one that can and does fill hundreds of blogs. Two topics in particular are of interest at Membrane Software: video games and programming. If you're someone who's into either or both of those things, I hope you'll find these posts entertaining and informative. And if you're someone who is a maker of software and technology as we are, I hope we can trade some of that good old know-how as we focus on analyzing the creative process.